Thursday, April 21, 2011
10 stupid things I've learned from Mortal Kombat 9 (minor story spoilers)
I've never really been into Mortal Kombat, despite fighters being one of my favorite genres. I only played a few versions in arcades, and quickly convinced myself that it was a bloodier, shittier Street Fighter. This impression was completely changed by the new Mortal Kombat game for Xbox 360 and PS3 (abbreviated to MK9 from here on to avoid confusion, because dammit it's the ninth game).
I want to be very clear about this- I am loving this game. I'm starting to think it might be the best fighter this year, Marvel be damned. It's one of the first fighting games I've seen actually pull a story off well, as well as offer more content in single and multiplayer than you could shake a severed leg at. It's got a great engine, a deep yet accessable combo system, and is probably the best MK yet.
I emphasize that I like it so much because I'm going to spend this whole post bitching about some of the really stupid things that I've noticed.
10: No one uses their head
The return of gory fatalities is the one of most well known features of MK9. Between the X-ray attacks and the two fatalities per character, you're going to see more innards than any previous Mortal Kombat has shown. I noticed a common theme throughout most of these- this game has a complete disregard for human heads.
Nearly every fatality involves the removal or destruction of the head of the opponent, and in most cases that's just the first thing they do before mutilating the body. I don't understand it. The only people that would be hurt by what goes on post-decap are the founders of the Geneva Convention from all the rolling they'd be doing in their graves.
9: Raiden is senile
The plot of MK9's (remarkably well done) story mode is that Raiden is receiving visions from his future self, the purpose of these being to prevent Shao Khan from kicking the world's ass. His goal is to use said visions to change the future so that Shao Khan never conquers Earthrealm (our world). At first, this is handled with all the care and twists that a time changing plot deserves, but by the end the sheer amount of fuck ups that Raiden makes is too long to count. From what I understand, he's supposed to be an immortal pseudo-god of thunder. Why is he incapable of doing anything right?
For the record, it's not just me that feels this way. The other characters in game get angry at Raiden for sucking at everything he does throughout the story, and by the end that's almost all they talk about. Raiden, we've had a good run. You've killed loads of people and done a damn good job of it. But I think it's time to consider moving to a home.
8: NetherRealm has no concept of difficulty curve
One of the biggest single player offerings in MK9 is the Challenge (Khallenge?) Tower- a collection of 300 missions that require to you win fights and mini games with all sorts of conditions. For the most part the missions are creative, and provide an interesting take on the standard MK fare. Every several missions, however, you'll come across a mission that's just ridiculously difficult compared to the others for no real reason.
For example- there's a mission somewhere in the 70s where you have to take on Reptile, Ermac, and Goro in a row with Baraka. Anyone who knows MK knows that this is a far cry from fair. The condition is that you get a damage buff for every combo you do that gets or exceeds 5 hits, but as none of the listed combos in game have that many, you need to have spent some time in training to nail down at least one or two decent Baraka combos just to clear the mission. By contrast, only a few missions before this you have to fight 3 generic baddies in a row who have no specials and lowered health. What?
7: Canonically, no one ever kills anybody
Last I checked, Mortal Kombat is all about kicking someone's ass and doing terrible things to their head. So why do you never get to use fatalities in story mode? Enemies are left alive only to come back with a vengeance again and again throughout the story. Why do they ignore the Mortal part of the title?
Now to be fair, the story does do a pretty good job of giving reasons as to why the bad guys aren't killed most of the time. A character may not want to kill who they're fighting because they like them, or never planned to kill to begin with, or need the ass kick-ee to do something for them, etc. But there are plenty of occasions where a fight is hyped up against a significant villain, and not killing them off afterwards is just not in the MK spirit.
6: Shao Khan is a goddamned juggernaut
This probably isn't news to any MK fans out there, but Shao Khan is ridiculously powerful. Before MK9 came out, some people were upset that Shao Khan was deconfirmed from being playable. It's clear now why he's not- he is absolutely obscene. Anything you can do he can do better, and probably take a third of your health with.
Nothing about Mr. Khan is fair. He only takes about half damage, his X-ray does 52% of your health, his hammer projectile does enough stun to allow him to do an infinite with those alone (though the AI seems to be limited to 3 before he just hits you), and he has armor on almost all of his moves. This isn't just super armor where you can break it in two hits though, no. This is a variant called random ridiculous bullshit armor where most of the time no amount of hits will stop him, but every once in a while he'll get jabbed out of the same moves. The only sure thing about Shao Khan is that he will ruin your face repeatedly before you beat him.
5: NetherRealm is bad at making arcade sticks
One of these things is not like the others.
One of these things just doesn't belong.
Can you tell which thing is not like the others
By the time I finish my song?
I realize that it's the MK layout, but the game is so pad friendly and that layout is so strange that there's no real reason to get this thing. Don't bother.
4: No one reads manuals anymore
MK9 has no manual. That's not an exaggeration. When you open a new copy, you get a "katalog" of merchandise, the code you need to play online, and a single piece of paper folded like a manual that contains nothing but the necessary warnings and legalese. It is essentially just the cover with no pages inside. When your included ads are more numerous than your instructions, you've done something wrong.
3: Uppercuts are the most powerful technique to ever exist
Uppercuts have always been a force to be reckoned with in fighting games, but most of them have a reason for it. The Street Fighter Shoryuken, for example, is a huge jumping uppercut with a fancy spin on the way up. That's a gigantic punch. MK9 uppercuts (one of the normals that everyone has some variation of), are executed from a crouch and are done with the arm alone. Despite this, they take a huge chunk of damage and launch people into the air. What?
This isn't an issue with the game or anything, it's just weird. Why does a punch with no special attributes out damage almost every other normal and projectile in the game? I might understand it on some characters, like Sheeva or Jax, but having this tiny punch of doom just looks weird.
2: Liu Kang is inexplicably well liked
Let's be honest- Liu Kang is boring. He's a shaolin monk, and...that's it. Despite this, he canonically wins almost every tournament ever. Why?
I've always had a very Street Fighter-y vibe from this guy, as if Ryu and Fei Long somehow spawned someone even more boring. Fireballs, parries, and fucking bicycle kicks, all accompanied with ridiculous yells and noises that no one would ever make in a fight. I realize that he's been in almost every game and has played a large part in the story, but given that the concept for the plot was a re-imagining of the plot from the start of the series, it's a shame that a character so dull still plays such a huge part. That said, he does have a couple great moments, and what he says to Raiden throughout the end game are some of my favorite lines in the story, so that says something. Still, fuck Liu Kang, dragon fatality and all.
1: The Krypt is really fucking stupid
I mentioned before that there's a ton of stuff to unlock. The vast majority of said stuff can be unlocked through The Krypt, where you spend the Koins you earn from playing the game to unlock goodies. Unfortunately, it isn't exactly that simple to use.
The Krypt is basically a giant map with 5 areas in it. 4 of the areas contain the stuff you can unlock, while the last, the Nekropolis, holds all your swag, as well as character models and bios. Notice I mentioned the map is giant. That is because you need to navigate each area manually to find each individual unlock, which are numbered. You have no idea what you're getting until you pay for it, and having to move from spot to spot to unlock stuff takes longer than this sort of thing should. Every time you select an unlock and pay, an animation plays that either opens a grave somehow (in the first area) or does something with a body (the other 3). The animations tend to take a while, and honestly they're not even worth watching once. You can skip these, but be wary if the animation doesn't skip right away, because there might be a pop scare.
Yeah, that's right. The Krypt has pop scares for no reason. Once in a blue moon you'll be unlocking something, and then RAAAAR MONSTER IN YOUR FACE DEAL WITH IT. There's no reason for this, honestly. It's not like MK is a horror series, why have jump scares? It's stupid. The only word I have for that is stupid.
Conclusion
MK9 is an amazing game. It really is. If you like fighters at all, get it. If you like MK, get it yesterday. If you're on the fence, get it anyway because it's surprisingly accessible to newbies, even without a manual (sigh). I have to emphasize: these things are basically the only bad parts of the game. It's a great title, online or off, and you're going to have fun so long as you're not too squeamish about blood and such.
Now if you'll excuse me, I'm off to practice my Quan Chi so I can do this to people:
Tuesday, April 12, 2011
Music is Strange: an analysis of "Mrs. Robinson"
I still don't have anything to review, but I've been bothered by something. I heard the song Mrs. Robinson on the radio recently. After listening carefully, I noticed some oddities. Here are my findings.
(listen along with the weirdness!)
And here's to you, Mrs. Robinson
Jesus loves you more than you will know (Wo, wo, wo)
How nice of these people to say so! Surely they mean well.
God bless you please, Mrs. Robinson
Heaven holds a place for those who pray
(Hey, hey, hey...hey, hey, hey)
Little weird to talk about the afterlife to a living woman, but eh, we'll roll with it.
We'd like to know a little bit about you for our files
Wait, what?
We'd like to help you learn to help yourself
This is sounding less pleasant by the second. What's wrong with dear Mrs. Robinson, and why can't she fix it?
Look around you, all you see are sympathetic eyes
Stroll around the grounds until you feel at home
Oh goodness.
Question. What do you call places where you'll find sick people that can't help themselves roaming the "grounds"?
Answer: Insane asylums.
And here's to you, Mrs. Robinson
Jesus loves you more than you will know (Wo, wo, wo)
Doesn't seem as nice now, does it?
God bless you please, Mrs. Robinson
Heaven holds a place for those who pray
(Hey, hey, hey...hey, hey, hey)
The people watching her are expecting her to die! What kind of sanitarium is this?
oh my dear sweet lord no next verse
Hide it in a hiding place where no one ever goes
It? What is "it"? Drugs? Booze? A gun? Her diary? Is it bigger than a breadbox?
Put it in your pantry with your cupcakes
THIS ANSWERS NOTHING YOU HAPPY BASTARDS
It's a little secret, just the Robinsons' affair
Huh. I doubt it's a marital affair. I mean, clearly she knows about it, and you can't really hide that sort of thing too easily. Unless...
Most of all, you've got to hide it from the kids
My god, she killed him. Mr. Robinson had an affair and the missus went Dolores Claiborne on his ass. Not only that, but there's some kind of proof and it was hidden in the house! Clearly she didn't hide it well enough though, or she wouldn't be in the happy house.
Coo, coo, ca-choo, Mrs Robinson
Jesus loves you more than you will know (Wo, wo, wo)
God bless you please, Mrs. Robinson
Heaven holds a place for those who pray
(Hey, hey, hey...hey, hey, hey)
Coo coo ca-fuck you, you sadists.
Sitting on a sofa on a Sunday afternoon
Don't play innocent, Mrs. Robinson. You know what you did.
Going to the candidates debate
Huh?
Laugh about it, shout about it
When you've got to choose
Wait, was she bragging about what she did in a public place? Did she succumb to the guilt and yell it to the world at a fucking political rally? What is with this woman?
Ev'ry way you look at it, you lose
Man, this is absolutely nutters. Hopefully the last verse will make some sense of this, because honestly I don't know what to think anymore. Who's helping who? Is Mrs. Robinson sane? Are the orderlies sane? Is ANYONE sane that was involved in this song?
Where have you gone, Joe DiMaggio
A nation turns its lonely eyes to you (Woo, woo, woo)
What's that you say, Mrs. Robinson
Joltin' Joe has left and gone away
(Hey, hey, hey...hey, hey, hey)
Joe DiMaggio. Professional baseball player for the Yankees from 1936-1951. Nicknamed "Joltin' Joe".
Connection?
(listen along with the weirdness!)
And here's to you, Mrs. Robinson
Jesus loves you more than you will know (Wo, wo, wo)
How nice of these people to say so! Surely they mean well.
God bless you please, Mrs. Robinson
Heaven holds a place for those who pray
(Hey, hey, hey...hey, hey, hey)
Little weird to talk about the afterlife to a living woman, but eh, we'll roll with it.
We'd like to know a little bit about you for our files
Wait, what?
We'd like to help you learn to help yourself
This is sounding less pleasant by the second. What's wrong with dear Mrs. Robinson, and why can't she fix it?
Look around you, all you see are sympathetic eyes
Stroll around the grounds until you feel at home
Oh goodness.
Question. What do you call places where you'll find sick people that can't help themselves roaming the "grounds"?
Answer: Insane asylums.
Welcome to hell.
And here's to you, Mrs. Robinson
Jesus loves you more than you will know (Wo, wo, wo)
Doesn't seem as nice now, does it?
God bless you please, Mrs. Robinson
Heaven holds a place for those who pray
(Hey, hey, hey...hey, hey, hey)
The people watching her are expecting her to die! What kind of sanitarium is this?
Hide it in a hiding place where no one ever goes
It? What is "it"? Drugs? Booze? A gun? Her diary? Is it bigger than a breadbox?
Put it in your pantry with your cupcakes
THIS ANSWERS NOTHING YOU HAPPY BASTARDS
It's a little secret, just the Robinsons' affair
Huh. I doubt it's a marital affair. I mean, clearly she knows about it, and you can't really hide that sort of thing too easily. Unless...
Most of all, you've got to hide it from the kids
My god, she killed him. Mr. Robinson had an affair and the missus went Dolores Claiborne on his ass. Not only that, but there's some kind of proof and it was hidden in the house! Clearly she didn't hide it well enough though, or she wouldn't be in the happy house.
Coo, coo, ca-choo, Mrs Robinson
Jesus loves you more than you will know (Wo, wo, wo)
God bless you please, Mrs. Robinson
Heaven holds a place for those who pray
(Hey, hey, hey...hey, hey, hey)
Coo coo ca-fuck you, you sadists.
Sitting on a sofa on a Sunday afternoon
Don't play innocent, Mrs. Robinson. You know what you did.
Going to the candidates debate
Huh?
Laugh about it, shout about it
When you've got to choose
Wait, was she bragging about what she did in a public place? Did she succumb to the guilt and yell it to the world at a fucking political rally? What is with this woman?
Ev'ry way you look at it, you lose
Man, this is absolutely nutters. Hopefully the last verse will make some sense of this, because honestly I don't know what to think anymore. Who's helping who? Is Mrs. Robinson sane? Are the orderlies sane? Is ANYONE sane that was involved in this song?
Where have you gone, Joe DiMaggio
A nation turns its lonely eyes to you (Woo, woo, woo)
What's that you say, Mrs. Robinson
Joltin' Joe has left and gone away
(Hey, hey, hey...hey, hey, hey)
Joe DiMaggio. Professional baseball player for the Yankees from 1936-1951. Nicknamed "Joltin' Joe".
Connection?
Monday, April 11, 2011
No review this week, sorry.
No new games, more hours at work, no time to finish things. To make up for it, find a game here:
http://lparchive.org/
And enjoy a great LP on me.
See, because they're free.
That's the joke.
Monday, April 4, 2011
1...2...3... KICK IT!: a preview
When the wonderful folks at Dejobaan released what is essentially a purchasable alpha for their new music game, I jumped at the opportunity. Dejobaan has a solid track record of titles, in particular the Katamari inspired "The Wonderful End of the World" and BASE jumping fun times in "AaAaAA!!!- A Reckless Disregard for Gravity". I had heard of this several months ago, and was excited to see what they had cooked up so far. After playing a decent variety of songs, I felt a preview was in order, so here we are.
The game plays very similarly to "AaAaAA". You fall through gyrating geometry, nearly missing obstacles and crashing through score plates to get the highest score possible. The difference here is that, like Audiosurf and many other recent rhythm games, you insert your own music and the game generates a level around it. Here lies the issue with the game: the level generator isn't too great as of yet. If the song you're trying to play doesn't have a strong beat and bass, you probably won't have much luck- there will barely be anything in the level to interact with. Songs that do work lead to a fairly varied series of obstacles, though I found that some sequences repeated.
My biggest issue was that the game seemed to have trouble keeping up with some songs, often having a split second of delay between the music and the game's beat. This wasn't a majority of songs, but it was enough to be annoying. However, the game is still in pre-release, so I have faith they'll fix it soon.
But honestly, this game is the sort of thing you just have to show, so I made a video with one of the songs the game did better with: Dance Commander. My recorder isn't great, hopefully it came out OK.
You can grab "KICK IT!" for half price ($5) on Steam right now. If it seems appealing to you, give it a go.
The game plays very similarly to "AaAaAA". You fall through gyrating geometry, nearly missing obstacles and crashing through score plates to get the highest score possible. The difference here is that, like Audiosurf and many other recent rhythm games, you insert your own music and the game generates a level around it. Here lies the issue with the game: the level generator isn't too great as of yet. If the song you're trying to play doesn't have a strong beat and bass, you probably won't have much luck- there will barely be anything in the level to interact with. Songs that do work lead to a fairly varied series of obstacles, though I found that some sequences repeated.
My biggest issue was that the game seemed to have trouble keeping up with some songs, often having a split second of delay between the music and the game's beat. This wasn't a majority of songs, but it was enough to be annoying. However, the game is still in pre-release, so I have faith they'll fix it soon.
But honestly, this game is the sort of thing you just have to show, so I made a video with one of the songs the game did better with: Dance Commander. My recorder isn't great, hopefully it came out OK.
You can grab "KICK IT!" for half price ($5) on Steam right now. If it seems appealing to you, give it a go.
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